Monday, July 27, 2015


Nineties Kids make the saddest adults.

Having witnessed the transition from the Industrial Age to the Information Age first-hand, we've become a generation mired in nostalgia for technologies that have been rendered obsolete.
We grew up playing with action figures and board games, only to graduate to Speak-n-Spells, Simon Memory Games, and Nintendos.  We've marveled as huge corded telephones have shrunk down to wafer thin computers carried in our pockets.  We've watched as our television offerings expanded from three fuzzy channels on a day with clear weather to five hundred channels of cinema-quality definition.  And we've reveled in the growing freedom afforded to us by global data networks that have evolved from BBS chat boards into realtime streaming video that carries the world into our home.

As a result of that rapid technological development, we've been left yearning for a childhood that seems to us to have been both simpler and far further in the past than reality.  For most of us "ten years ago" still means 1995, not 2005.  Cursive feels like an old friend, and each book sitting on our shelves is a treasured trophy of a journey through foreign lands to our eyes.

We understand the technologies our parents are still uncomfortable with, but we still remain capable of seeing the technologies our children take for granted as the miracles they are.

Torn between the two generation, we stand apart, the saddest adults.

Friday, July 24, 2015


Ladies, want to look five years younger?  Nothing makes you look like a broke ass college kid faster than an iPhone with a cracked screen.

Wednesday, July 22, 2015

80.) The smarter your technology is, the less control you have over it.

While hardware defines what a technology can do, it's software defines what it will do.  Slowly but surely, that software is being designed to resist our wishes in favor of the best interests of corporations (such is the case with DRM), and it won't be long before it is designed to resist competing technologies, too.  As we enter the age of the Internet of Things, we run the risk of transforming our households into either technological battlefields or fiefdoms.


Sorry, but your password must contain an uppercase letter, a number, a haiku, a hieroglyph, and the blood of a virgin.

Monday, July 20, 2015

79.) All systems have embedded purposes. The less we recognize them, more we mistake them for given circumstances. We start to treat the map as the territory.

At the very least we must come to recognize the biases - the tendencies- of the technologies we are using, and encourage our young people to do the same. If we don't participate in building our digital future together, it will be done by someone - or something - else.

Source: "Why Johnny Can't Program" by Douglas Rushkoff


I once read a short story about a cineplex of the future that claimed to have a thousand different movies playing on any given day.  The story followed a teenage girl who discovers that, at any given time, a large portion of the movies are fakes, only zany trailers and posters marked "sold out."

I suspect that one day, the real world Hollywood marketing apparatus is going to catch on that a series of two minute trailers released strategically over the course of two years sells just as much merchandise as an actual movie, and it'll won't be until years later that we realize no one we know has ever seen any of the movies that our toys were supposed to be inspired by.

Friday, July 17, 2015


My family went to an outdoor wedding last Sunday.  About halfway through, my brother starts complaining about a rash.  My mother had to explain to him that it was a sunburn.

There are many words to describe us, but "outdoorsy" is not one of them.